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First, let's say you have drawn Germany in a game of 1900.
Germany is the beast of Europe in 1900 starting with 4 units, and controlling 7 or maybe 8 units by 1902. This is explosive growth — and that is Germanyís problem. The Fatherland is in the center of Europe, (quite rightly) feared by all, and can be attacked by all but Turkey, who is too far away.
Letís get back to the game. What to do…
How about this exciting opening for a change? Itís absolutely free: just read the Centrifuge+ article in the DP Pouch and collect your free opening article!
Getting down to business
Being a central power, Germany will need to get a corner to rest his back on. The Southern ones are too far away since Germany has no ports in the Mediterranean, and getting down there is slow. That leaves the North-East, and the West. Getting the West involves a lot of hard work cracking the English defenses and more or less allying with the French. This will take a while, and it most likely will end up being an "allied" corner with France in Lvp and Lon. St. Petersburg is the best choice: itís the shortest in region distances, taking that corner will cripple Russia, and it will make you the leader of Scandinavia. Perhaps you can then kick the English out of Norway and move into the NWG and NTH.
This variant is Centrifuge heaven:
Okay: prepare to commit yourself to a wild gambit. Before finalizing I will wait as you write up your will just in case… good, here is how you start:
First, in Spring 1900:
Now Russia is annoyed at your inept opening — you look anti-Russian, but without A Mun-Sil Russia can block A Pru-War easily. F Bal will move to block Russia at Sweden, leaving the Baltic for a savvy Russia to move into with F GoB-Bal.
Now here is the punch — two, actually: Alpha and Beta. Alpha follows Clintonís Hook-Line-Sinker Strategy, and Beta mixes it up a bit.
In the Fall
Look at this. Now Russia has moved to defend itself from… nothing. Germany has "retreated" and gained three builds, apparently gaining his senses back.
Retreat is for pansies. This is a bit for riskier, since Russia will not be lulled into dropping his guard and if Russia ordered F GoB-Swe… but this can lead to great results.
In the Winter
Now Germany looks like he is striking at the West…
In the Spring your Western units — that is A Net, Bel, and Col — are free to do as you please. The important units are going to be A Mun and Den and F Kie and Bal.
And bang. StP is in your grasp, and so is Sweden. This is the risky part: if Russia moves into or stays in GoB your work is ruined. If you feel unlucky, there is the fast convoy option:
Which puts one unit on StP and Mos and two on War a strong combination.
Alternatively, you can try the anti-English approach, the Heligoland Shuffle:
Letís get back to the Beta path
Again Russia is hammered by German units aiming to take StP. Whatís different is that Russia is most likely more prepared for this assault, since you were always anti-Russian because you didnít retreat in Fall 1900. Still, this is a good shot at that vital corner.
So now youíre thinking "This is great! Iíll do it in every 1900 game now!" DONíT. Russia will be your savior if Britain and France ally. The Kaiser's best option is to align himself with the ally he feels he can work with best. If you ally with Britain use your Western units to deal with France as you Centrifuge yourself into St. Petersburg.
Diplomacy: What you want everyone else to do
Now after blitzkrieg-ing the North-Eastern corner giving you a wall to put your back on, and gaining Den, Swe, StP, Hol, Bel plus Germanyís Home SCs putting you half-way to victory, you have plenty of options to get to victory. One is to head South into the War-Mos-Sib corridor. Another is to take Norway and prepare to invade the Isles. So many fun things to do, so little Europe to play with!
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