1.   Introduction
			
			 
			   
			'Hellenes, ye must guard the pass by Olympos, in order that both Thessaly and 
			the whole of Hellas may be sheltered from the war. We are prepared to join with 
			you in guarding it, but ye must send a large force as well as we; for if ye shall 
			not send, be assured that we shall make an agreement with the Persian; since it is 
			not right that we, standing as outposts so far in advance of the rest of Hellas, should 
			perish alone in your defense: and not being willing to come to our help, ye cannot apply 
			to us any force to compel inability; but we shall endeavor to devise some means of safety 
			for ourselves.'  
			 
      			 
      			Is this a final and desperate
				PRESS FROM THESSALIA TO BOEOTIA, ATHENS AND SPARTA? 
      			A BROADCAST GREY made by the Persian, intended to confuse people? No. These are 
      			Thessalians representatives' words delivered to Greek cities' delegations, called 
      			together on Corinth's Isthmus in 480 BC to face up to Persian threat. (Reported by 
      			Herodotus in his History, VII, CLXXII, translated by G. C. Macaulay)
			 
      			 
      			Another example:
      			 
      			  
			'And be assured of this, if by any chance ye were not assured of it before, that 
			so long as one of the Athenians remains alive, we will never make an agreement with 
			Xerxes. […] Now therefore, with full conviction this is so, send out an army as speedily 
			as ye may: for, as we conjecture, the Barbarian will be here invading our land at no far 
			distant time but so soon as he shall be informed of the message sent, namely that we shall 
			do none of those things which he desired of us. Therefore before he arrives here in Attica, 
			it is fitting that ye come to our rescue quickly in Bœotia.'
			(Herodotus, ibid., VIII, CXLIV) 
			 
      			 
      			We would like to know the contents of the
				PRESS FROM ATHENS TO PERSIA
				that preceded this one!
			 
      			 
      			Such is the reason why I have devised Aegean - because on reading Thucydides or 
      			Herodotus one feels as though one were engaged in an exceptional game of Diplomacy, 
      			a game in which the players are not only cunning strategists, but gifted writers and 
      			talented diplomats. 
			 
      			 
			The story begins with a minor fight between the Ionian League and its powerful 
			neighbor the Persian Empire. It ends some two centuries later with the breathtaking 
			solo performance of Alexander, king of Macedonia. 
			
			
			2.   "La Géographie, ça sert d'abord à faire la guerre." 
			
			 
			('The main use of geography is in warfare' - to borrow the title of French 
      			geographer Yves Lacoste's book) 
			 
      			 
      			A few minutes exploring The Diplomatic Pouch will be enough to see 
      			the enormous number of variants of the game. It came as a surprise to me that 
      			among more than a hundred of them only very few were devoted to Ancient Greece, 
      			whereas several important ones are about Rome. 
			 
      			 
			I personally side with Allan B. Calhamer in thinking that a "game should 
			be as simple as possible, so long as the game is of indeterminate length and 
			reasonably rich in strategic choices." According to this opinion, my purpose 
			was to devise the simplest variant, the one closest to the Standard game, at 
			once avoiding over-specific rules and yet remaining true to the historical and 
			geographical reality of Ancient Greece. 
			 
			 
			The first condition was not to locate the game at any precise date: at no time 
			in Greek history before Alexander can one find forces numerous enough and 
			geographically balanced to justify an interesting adaptation of Diplomacy. 
			Either the powers were too small (archaic cities, for example) or there were too 
			few of them (Sparta, Athens, and Persia in the fifth century B.C.). My solution was to 
			situate the game not at a given date, but within the limits of a well-defined 
			period - the so-called 'classical age,' from the early Medean Wars to the crowning 
			of Alexander the Great, covering the sixth and fifth centuries B.C. 
			 
			 
			Five nations were prominent then: Athens, Sparta, Thebes (the Boeotian Confederacy), 
			Macedonia, and Persia. The necessities of the game called for two more: 
			 
			- Ionia: though it never materialized into a state, it was nevertheless an 
			important cultural and artistic center in archaic times, and boasted several 
			naval cities, such as Chios and Samos, later to be integrated into the Athenian 
			Empire. Its rebellion against Persia was the starting point of the Medean Wars. 
			
			  - Thessaly: famous for its cavalry, whose misfortune it was to coalesce into 
			a federation precisely when Philip of Macedonia started building in its 
			vicinity an overpowering irresistible kingdom. 
			
  
			Therefore, the date at which the game begins is totally arbitrary (475 B.C., just 
			after the Medean Wars). But as the Ken Lowe Judge works with positive dates only [Ed.: The Pouch's judge, the DPjudge, does handle "negative" dates], and 
			since the Greeks computed time from the first Olympic Games (776 B.C.), 475 B.C .
			becomes 301 after the first Olympiad (S301M). 
			 
			 
			
			      
			      Aegean Map
						
			 
			 
			As to territories. I have tried my best to keep to the known borders of the various 
			cities, countries, kingdoms, federations or Persian satrapies. The smallest 
			territories, though, have been suppressed or reorganized, hopefully without damage 
			to cultural or historical integrity. Thus I have had to downsize Athenian 
			possessions, allowing the city only one dominion in the Aegean Sea, the Delos 
			Sanctuary facing alone the Ionian navy. If Athens is bent on a maritime empire, it 
			will have to build it up in the course of the game. I have also included Naupactus, 
			which in reality was a loyal ally of Athens, in the Boeotian Confederacy, which 
			otherwise would have been too weak. The location of supply centers was defined more 
			in accordance with the requirements of the game than on a historical basis, although 
			they are all cities or sanctuaries which were actually or symbolically important. 
			Ithaca or Troy, for example, had no major role in the classical age, but it would 
			have been frustrating to leave them out and not to revisit the Iliad (the Trojan War) 
			and the Odyssey (Ulysses' return to Ithaca). 
			 
			 
			Similarly, the maritime provinces have retained, if not their complete historical 
			reality, at least a sort of geographical relevance. The intricate outline of the 
			Aegean space, with its peninsulas, isthmuses, islands and archipelagos, on top of 
			the economic and strategic importance of the maritime space and of insular territories, 
			absolutely required a few specific rules listed and explained below: 
			
			- Six Athenian, Ionian, and neutral territories are 'insular centers,' that is 
			sea-bound countries, conceived as both sea and land. There are none in the standard 
			rules, but they exist in some variants. A fleet in such a district can convoy an 
			army. Conversely, no army can go there unless it is first convoyed, or unless a 'bridge' 
			connects the territory to the mainland, or again unless part of the territory is 
			on the mainland (such is the case for Ithaca). These six centers are Ithaca, Aegina, 
			Delos, Lesbos, Chios, and Samos. Obviously, it is more profitable to control these 
			centers with a fleet rather than an army, but one cannot be sure. Delos might serve 
			as a convenient relay station for troops on the way from Europe to Asia....
			
			  - In contrast to the Standard game, there are no distinctions between coasts in the 
			three territories which have two seafronts (Corinth, Megara and Thebes). Although 
			it seems to us unlikely that a fleet arriving in Thebes via the Corinth gulf would next 
			leave it via the Euboic gulf, yet it is true to historical reality and to the very plain 
			fact that boats and crews carried so little weight as to make transfer by land easy and 
			frequent. The isthmus of Corinth, moreover, offered early in Antiquity a canal which 
			made the crossing of this strategic obstacle even easier. 
			
			  -  Similarly, armies would have had no problems in negotiating the Straights 
			(sailing coastwise). Hence the presence on the map of thirteen 'bridges' between 
			neighboring inland provinces or between one of them and a few islands off the coast. 
			These bridges help in making the game less constricted (they solve such questions 
			as how to enter Peloponnesus or to cross Propontis). The specific rules concerning 
			these bridges are explained in the help file of the 'Classical' variant, to which 
			I refer the reader. Just remember that the crossing of a bridge by an army in 
			no way affects the movements of fleets 'under' the bridge. 
			
			  - When Athens eventually built up its maritime empire, the cities it conquered 
			were immediately required to sustain its military power: Samos and Lesbos provided 
			a number of ships yearly, other cities paid tribute, all to the same end. 
			Similarly, the allies of the Peloponnesian League provided Sparta with troops, 
			in the same way as the provinces under Persian dominion. So it would have been 
			irrational to allow constructions only to national centers: the powers may launch 
			constructions, as in the 'Aberration' variant, in any of the free centers they 
			rule over so long as they hold on to at least one of their original centers. 
			
  
			One last point: to prevent isolation and the subsequent excess of tranquillity 
			enjoyable by corner powers such as Sparta, Macedonia, or Persia, I have deliberately 
			tried to 'bring together' neighboring countries. Distances from East to West in 
			particular are considerably shortened by the greater extension of land and sea 
			provinces (Thrace or Cretan Sea, for example), so as to increase the relations 
			between Europe and Asia. For the same reason, extensive territories to the periphery 
			allow for quicker movement around. Basically, the map should be seen as circular, 
			with Delos, the 'navel' or 'omphalos,' at the center,
			two maritime inner powers 
			(Athens and Ionia) and five inland powers adjacent two by two. 
			 
			 
						
			      
			      Aegean Map
			
			 
			
			      
			      Aegean Map
			
			
			 
			 
			Yet one should not make too much of this apparent circularity: it covers a strong 
			dissymmetry between ancient Greece, with its numerous provinces and centers, and the 
			more sheltered territories on the periphery to the North and in Asia Minor, with 
			their looser structure and their fewer centers. A quick survey of the available 
			centers (38 of them altogether, which means that victory is obtained when 20 have 
			been secured) and of their location on the map shows two main structures, of vital 
			importance to those that crave hegemony: 
			
			- a binary structure: 19 centers are in European Greece, if one includes 
			Thessaly and leaves out Delos and Dodona; the other 19 are elsewhere on the map, 
			to the North, in the Aegean sea and in Asia. 
			
			  - a ternary structure: 12 centers are in central and southern Greece: 
			Boeotia (except Lamia and Chalcis), Athens (except Delos) and the Peloponnesus; 13 
			in northern Greece, Macedonia and Thrace; 13 in Asia Minor and the Aegean sea. 
			
  
			All this is true to the facts of the age; whilst the old cities, enclosed in 
			restricted areas, fought over trivial questions, new powers that had for long 
			been looked down upon as barbarians in spite of their Greek culture took a 
			broader and more prospective view of things, settled on the margins of the 
			Greek world and rang the knell of their preeminence (Macedonia, later on the 
			Hellenistic kingdoms that superseded the Persian Empire, finally Rome). 
			 
			 
			
			 
			
			3.   'For I dread our own mistakes more than our enemies' designs.'
			
			 
			(Pericles, reported by Thucydides in The Peloponnesian War, I, CXLIV) 
			 
			 
			The 'Aegean' variant aims to simulate with a fair amount of realism, and 
			chiefly maximum playability, the wars between seven hegemonic nations of similar 
			force in the Aegean world in the classical age. Those seven powers are fairly 
			balanced, yet far from identical. One of the great pleasures afforded by Diplomacy 
			rests on the particular nature of each of the nations concerned, its assets and 
			its flaws. On this point too I have tried to stick as much as possible to 
			historical and geographical truthfulness, at the same time as I preserved the 
			balance of forces. Here is the description of each of the seven participants. 
			 
			 
			(If the reader wants to know more about openings in Aegean, I refer 
			him to the excellent article of François Laude - that will be soon, hopefully, 
			translated and published on the web).
			
			- 
			
- A. Old Greek Cities: Athens, Boeotia and Sparta
			
			   - 
			This threesome is a recurrent feature in the classical age; Athens, Sparta and T
			hebes (The Confederacy of Boeotia) had enjoyed prestigious status from archaic 
			times; they had never ceased fighting for supremacy until they were eventually 
			vanquished by Philip of Macedonia. Of course, there was too little space in central 
			Greece and Peloponnesus to give free scope to all three ambitious cities. These 
			three countries together can control at the beginning of the game as many as fifteen 
			centers or more. The problem for them is to share dominion equitably and to 
			avoid wasting their strength in trivial fights, thus allowing free play, 
			especially on sea, to the countries on the periphery. Alliances between 
			two of them against the third are thus to be expected, while each has to 
			keep an eye on its rearguard both on land and at sea. 
			
 
			 
			Athens 
			
			Athens is central in Aegean. Early in 301 it is in a position to control two 
			places of major strategic value: Delos, in the middle of the Aegean Sea, and 
			the Isthmus of Corinth, the nodal point of ancient Greece. Standing thus at 
			the crossroads potentially attracts greed, therefore the Athenian 'strategos' has 
			to be more watchful than anyone else of everybody. It is not a really maritime 
			power, at least in its early days. The neutral centers in its vicinity (Megara, 
			Corinth) are on the isthmus. What Athens has to fear is the cities inland (its 
			long-standing rivals Sparta and Thebes), the borders off which need fortifying, 
			before it can contemplate to go to sea - supposing Ionia does not interfere. 
			Thus Delos at the beginning is more of a liability than a strategic asset. One 
			can imagine that Athens would be ready to give it up to Ionia so as to 
			concentrate on its enemies to the West. 
			 
			 
			The Athenian leader might first think of these possibilities: 
			 
			- 'The Aegean opening,' with Ionia as a target and maritime development as a 
			long term aim: that is clearly very risky and implies at least strong alliances 
			with Sparta or Boeotia and Persian connivance. 
			  - 'The Isthmus opening,' which implies that Ionian neutrality has been obtained 
			(Ionia is probably quite willing to fight against Persia). Two alternatives 
			open up at this stage: 
			
			- 'The Peloponnesian variant,' resting on help from Boeotia; this is 
			probably the most natural move, or at any rate the easiest initially. It aims at 
			the elimination of Sparta. 
			
			  - 'The Theban variant,' resting on alliance against Boeotia with Sparta. 
			Its aim is the sharing out of central Greece with Lacedemonia and Thessalia 
			before going out to sea. 
			
  
			  
			Boeotia 
			 
			 
			Landlocked as it is, with a scanty maritime involvement (initially restricted to 
			the Ionian sea), Boeotia may seem vulnerable. Yet it has a few assets; Boeotia 
			is the only country that can easily rely on an additional three centers within the 
			first year (Lamia, Chalcis, Olympia or Ithaca are eligible). There is no doubt that 
			diplomacy plays a vital role in such a country with many neighbors; more particularly, 
			the Theban 'boeotarch' will have to negotiate the distribution of neutral centers 
			with Thessaly and to convince the latter to look northward. An unplanned war with 
			Thessaly always proves lethal to Boeotia. It is of primary importance to Boeotia to 
			control the gulfs of Corinth, Patrae, and possibly at a later time the Euboic gulf 
			as well; the sea means a defensive barrier rather than an opportunity for development. 
			 
			 
			At least three options are available to Thebes:
			
			-   'The Sacred Union' with Athens, which is probably the safest and allows the 
			quickest growth at first. It entails collaboration with the Athenian fleet to 
			resist Spartan expansion and the sharing of the neutral centers with Thessaly. 
			If this alliance holds, another two possibilities open up: 
			
			  -  'The Lamian War,' in which the Boeotian league fights against Thessaly (an interesting 
			possibility if the Thessalian opens up northward) while Athens fights against Sparta. 
			 'The sharing out of Peloponnesus' with Athens after ensuring the neutrality of 
			Thessalia, or at least trying to contain Thessalian ambitions to the North. 
			
			 -  'Attica's Invasion,' a dangerous radical move which is likely to be more 
			profitable to the neighboring countries unless a strong bond with Sparta and/or 
			Thessaly has been established and the complicity of Ionia secured. 
			
   
			 
			Sparta
			 
			 
			Sparta is probably most privileged of all as far as defense goes; it is protected 
			by its corner position, the presence of neutral spaces to the north and vast 
			expanses of sea to the east, where Ionians and Persians are fairly distant. 
			An inland nation Sparta at first controls only a few maritime outlets; 
			challenging Crete might trigger off an untimely war with Asian countries. 
			Besides, it can rely on only one or two neutral centers: Argos and/or Olympia. 
			With this in mind, the occupation of Arcadia, the nodal point of Peloponnesus, 
			becomes vital, and its loss fatal to the Spartan power. 
			 
			 
			The Lacedemonian leader must first consolidate his prominence in Peloponnesus; 
			then - a hard task indeed - devise his release from its limits. The king of Sparta 
			will have to choose between alliance with Boeotia and alliance with Athens, at 
			the same time keeping at a distance intruders from Ionia and Persia in the Cretan 
			sea, provided his northern neighbors do not enter into an alliance against him. 
			'The Theban Alliance' may serve to free the fleet from its defensive role and make 
			for a quicker maritime expansion to the East, while 'The Athenian Alliance,' 
			although it is rougher to handle, would open up interesting possibilities in 
			the Ionian sea and later in northern Greece when Athens takes to the sea. 
			Last but not least, Sparta must preserve its relations with more distant 
			powers; it would have to support Thessaly against Thebes, Ionia against 
			Athens and Persia, all the while keeping Peloponnesus from turning into 
			the epicenter of the turmoil. 
			 
			
			  - B.   North Greece: Thessaly and Macedonia. 
			
			  - 
			Although Thessaly, contrary to Macedonia, plays an early part in Greek history, it is a 
			minor one as provider of horses and horsemen when necessary in a major war. Those two 
			vast territories, on the margins of the Greek world, are regarded as backward or 
			barbaric by the older southern cities; they became organized and unified quite 
			late, in the course of the 4th century, the former as a confederacy of cities 
			ruled by an elected 'tyrant,' the latter as a kingdom firmly held by an ambitious 
			dynasty. Unlike their southern neighbors, those two powers may evade involvement 
			in warfare at the beginning of the game; both must consolidate their borders by 
			ensuring domination over the strategic centers or territories close to them. 
			Are they to be firm allies or inimical brothers? Which option they choose is 
			a determining factor for the rest of the game. 
			
 
			 
			Thessaly      
			 
			 
			Like Sparta, Thessaly initially enjoys a rather privileged position, insofar as 
			its neighbors can derive no profit from a hasty challenge: Macedonia has an 
			eye on Thrace, Lemnos and the Straights (but also on Dodona) and Thessaly is 
			sheltered by a line of neutral centers from the Boeotians. The task of the T
			yrant of Pherae is to try to reassure the Boeotarch so as to come to an agreement 
			on a fair distribution of these neutral centers (possibly to be ignored if 
			convenient...). For Thessaly grows rather slowly, has only few easy potential 
			extensions, and limited maritime openings, at least at the beginning. The Pherae 
			fleet cannot sail far, and shipbuilding facilities in Ambracia and Dodona 
			come up late (Winter 302). The Thessalian Confederacy therefore has only two 
			strategic possibilities, but as has already been mentioned its choice is all-important 
			for the rest of the game; one can expect its leader to be courted by Boeotia and 
			Macedonia as well as by Persia or even Ionia and Athens. It is up to him to make 
			the best of these alternatives. 
			 
			 
			There remain two options: 
			
			-  The so-called 'Sacred War' (on account of the Delos sanctuary), based on a 
			strong alliance between Thessaly and Macedonia, one of the two countries 
			rushing southwards and the other eastwards. Although it seems an obvious 
			natural choice, it might prove risky for Thessaly, inasmuch as an uncontrolled 
			Macedonia could be dangerous. The Thessalian leader must at least make sure 
			that Boeotia, for a start, turns southward (an alliance with Sparta or Athens 
			against Thebes would be useful), so as not to mark time in the shadow of a 
			budding Alexander. 
			
			  -  'The Stab in the Back' of Macedonia; properly handled, it might be less risky 
			than it seems, provided diplomats do their job carefully with Boeotia. 
			Only a slight push is needed to launch the Macedonians into an Eastern 
			campaign. Consequently, the occupation of the Thermaic gulf by a Thessalian 
			fleet in Spring 301 means serious problems for Macedonia. 
			
  
			
			Macedonia 
			 
			 
			Macedonia enjoys a privileged position in an angle but its growth may prove 
			slow and difficult. The Macedonian leader's priority, whatever his 
			strategic choices at the start, must be an alliance at all costs (or 
			at least his neutrality) with the tyrant of Pherae, so as to 
			avoid a Thessalian version of Trafalgar in the Thermaic gulf. 
			He must also try to prevent a possible alliance between Persia 
			and Ionia which he would be sure to suffer from. Finally, control 
			over the two seas serving as borders to his territory is vital to the 
			Macedonian king, as hostile presence off his coasts would bring about his 
			defeat. His is a difficult choice in early 301: should he look South or 
			East? Both options raise serious problems and imply a very carefully 
			devised preparation. 
			 
			 
			-  'The Byzantine Venture' is tempting and promising, provided he has achieved 
			an alliance with Thessaly and obtained the help of Miletus; crossing the Straights 
			is risky, and he must be careful not to allow Ionia the biggest piece of the Persian cake. 
			
			  -  'The Conquest of Greece' is no easier, but it can be achieved if Macedonia 
			has lulled Thessaly off its guard by fine promises and can take it by surprise. 
			This opening is in the long term more productive, but an initial failure might 
			bring to an end the hegemonic ambitions of the Macedonian. 
			
  
			
			  - C.   Asia Minor: Ionia and Persia. 
			
			  - 
			Ionia, the initiator of the Medean wars, was the thorn in the side of the 
			Great Barbarian, and the force that triggered off the fall one hundred years 
			later of one of the most powerful and extensive empires recorded in history. 
			These two powers are radically different. Ionia is genuinely Greek in its culture, 
			its restricted territory opening out on to the sea, its internal wars, its 
			democratic tyrants. Persia is typically oriental, mostly a huge expanse of land, 
			vigorously ruled by a godlike monarch who delegates his functions to powerful 
			satraps (governors), such as the Satrap of Sardis in Asia Minor. Persia is obviously 
			a super-power, but its size is at the same time its weakness, insomuch as it entails 
			considerable delay in putting its resources to use and managing them. The Aegean Sea 
			to Persia is little more than a distant backwater far away from Persepolis. Everything 
			contributes to making these two countries radically inimical, which is most profitable 
			to their Western neighbors; all the same, an improbable alliance between them could 
			be most dangerous, should one control the Aegean sea and the other invade Thrace. 
 			
 
			 
			Ionia 
 			 
			 
			The Ionian territory, bound as it is between the sea and the Persian Empire, seems 
			very vulnerable. Yet, Ionia is fairly safe from the inroads of the Barbarians thanks 
			to the insularity of two of its centers as well as to the deficiencies of the Persian 
			navy. Ranking as a major naval power, Ionia must extend its domination in the Aegean 
			Sea and as the same time protect its rearguard from Persian assaults. Its first 
			efforts will have to go westward, where it is likely to conquer its first centers: 
			Lesbos is sure to be conquered, Delos, Rhodes and Cnossos are also within its reach. 
			 
			 
			The 'Tyrant' in Miletus can consider two possibilities: 
			
			-  'The Aegean opening' needs a strong alliance with Persia, which might consist of 
			a pre-arranged distribution of the insular centers to the South (Rhodes and Cnossos), 
			unless the Great King agrees to break up his south fleet and to lose Halicarnassus, 
			counterbalanced by Lesbos for instance. Once the Persian and the Ionian have settled 
			their neighborly quarrels, an alliance between them is apt to be a lasting powerful 
			arrangement (an Aegean juggernaut?). Ionia's first target will then be Delos, and the 
			second to eliminate Athens for good, so as to establish a thalassocracy that no one 
			will challenge. 
			
			  -  'The Persian opening' seems more natural, but how is one to go at a landlocked 
			giant with three fleets? Sardis, where the Lydian Satrap dwells in summer, 
			at the heart of Aegean Persia, is initially out of the reach of Ionia. An alliance 
			with Macedonia and the neutrality of Athens are necessary, and probably easy to 
			achieve but equally easy to lose... 
			
  
			
			Persia 
			 
			 
			The most privileged country at the beginning on account of its four centers, Persia 
			nevertheless is a vulnerable colossus; its position on the margins is a handicap more 
			than an asset: Ionia stands in its way to Greece, and its two separate fleets will 
			find it difficult to reach the Aegean Sea. Moreover, Persia has only one available 
			neutral center, Troy; the Halicarnassian fleet alone cannot hope to get Rhodes or 
			Cnossos without proper negotiation; as to Byzantium, it might be claimed by Macedonia. 
			 
			 
			The Great King has a choice of two options: 
			 
			-  'The Ionian war' until Ionia is completely destroyed, is tempting yet difficult, since 
			Macedonia may run the risk of a Byzantine venture and cross the Straights. Such a move 
			goes with an alliance with Thessaly, provided one has made sure that the Tyrant of 
			Pherae will rush in from the North. Ideally, an alliance with Athens is then to be 
			achieved, for Ionia cannot afford to fight on two fronts. 
			
			  -  'The War of the Straits:' The conquest of Byzantium may be followed up by an extensive 
			assault in Thrace against Macedonia. Here again, cooperation with Thessaly would help, 
			but even more helpful would be an alliance with Ionia or a least its neutrality, which 
			can be made up for, although at a high price, by the negotiated total defeat of 
			Halicarnassus. If the great King can control the Thracian Sea, he can have high hopes 
			indeed, including that of reenacting the second Medean war. 
			
  
			  
			
			4.   Conclusion
			
			
			'For in dealing with neighbors, it is always equality of force that guarantees 
			liberty; and when the contest is against men like these, who are trying to enslave 
			not only those nearby but those far away, is it not necessary to fight to the very last?' (From the exhortation of Pagondas - Theban boeotarch - to Boeotians, before 
			Tanagra's battle against Athens, during the Peloponnesian War. Thucydides, The Peloponnesian 
			War, IV, XCII, translated by Charles Forster Smith.)
			 
			 
			How admirably serene is this statement, which declares that it is the usual practice to 
			enslave one's neighbors, provided one does not aim at hegemony! It is a beautiful rendering 
			of the unwritten law of Diplomacy, a law which is for ever being debated and never clearly 
			defined, according to which any attempt at solo action must be countered by the unconditional 
			alliance of the survivors, and that in any case success in a solo is merely the consequence 
			of the enemy's errors. 
 			 
			 
			Just imagine the situation if all the cities had stifled their disagreements and fought 
			together against Macedonia: would Alexander then have succeeded in his solo? 
 			 
			  
			This lengthy presentation, hopefully, will not detract the reader from trying 'Aegean;' 
			he will perhaps be tempted to explore the subtle ways of Aegean geostrategy. I shall be only 
			too happy if even a few are attracted and play the game spontaneously. 
  			 
			 
			Here is a list of useful hints: 
 			 
			-       Where can you play Aegean? On the Judge USTV (ustv@faztek.org) and, hopefully, 
			on other Judges soon… The maps of games in progress are at www.floc.net.
 			
			  -           Where can you find information, files and maps? On the website of the French 
			Judge FROG, at
			
			http://frog.born2play.org/downloads. You can find there maps, files, 
			a short history of Ancient Greece, and all files you need for installing the variant 
			on Realpolitik, with beautiful icons designed by François Laude.
			
  
			My very special thanks to Millis Miller, Judgekeeper of USTV, who has spent a lot of 
			time and attention installing and testing several versions of the variant; 
			to Philippe Lalande, Judgekeeper of FROG, who gives a home to my files; to François Laude 
			and Pierre Fedon, who have had a hand in the final adjustments and in the first 
			tests of Aegean on the Judge; and to many others who have helped, encouraged, 
			criticised, and advised me, and played with me the first test games. 
 			 
 			 
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